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Understanding Global Illumination (GI) in V-Ray | Fix Renders That Are Too Dark or Too Bright

  • lisawolf3
  • Aug 28
  • 1 min read
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Understanding Global Illumination (GI) is vital to achieving photorealistic renders in 3DS Max with V-Ray.


In this tutorial I cover the common GI issues that cause renders to appear too dark, too bright, or blown out. I explain what V-Ray is doing under the hood and show you how to handle these problems so you can achieve balanced lighting and professional-quality images.


Learn how to create photorealistic 3D visuals and animations with 3DS Max and V-Ray. At Leon51, we specialize in architectural visualization (archviz), CGI interiors and exteriors, realistic materials, lighting setups, and rendering workflows. Watch this tutorial to improve your GI knowledge and fix lighting issues in your own projects.


Here is a link to the youtube tutorial.


Keywords/Tags:

V-Ray Global Illumination tutorial, GI settings V-Ray, 3DS Max lighting too dark, V-Ray renders too bright, fix blown out renders V-Ray, architectural visualization lighting, GI troubleshooting V-Ray, photorealistic rendering tips

 
 
 

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