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Texturing Damaged Wall & Paving Tiles in 3DS Max & V-Ray - The Mausoleum | Architectural Visualization Lesson 04

  • lisawolf3
  • Sep 2
  • 1 min read
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In this fourth lesson of The Mausoleum series, I adjust the camera angle and create a damaged wall tile texture in 3DS Max and V-Ray. This step adds more realism to the architectural visualization by introducing imperfections and natural wear into the scene.


The damaged wall tiles texture I use in this tutorial is available here:Textures.com – Concrete Plates


The HDRI lighting map is available for free (non-commercial use) from Viz People: Viz People Free HDRI Maps


Here's the link to the youtube tutorial.


At Leon51 we focus on architectural visualization, creating photorealistic rendering, and archviz workflows.


Keywords/Tags:3DS Max V-Ray tutorial, architectural visualization 3DS Max, damaged wall texture tutorial, paving tiles V-Ray material, Mausoleum project tutorial, archviz workflow, photorealistic rendering 3D, Lesson 04

 
 
 

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