Texturing Damaged Wall & Paving Tiles in 3DS Max & V-Ray - The Mausoleum | Architectural Visualization Lesson 04
- lisawolf3
- Sep 2
- 1 min read

In this fourth lesson of The Mausoleum series, I adjust the camera angle and create a damaged wall tile texture in 3DS Max and V-Ray. This step adds more realism to the architectural visualization by introducing imperfections and natural wear into the scene.
The damaged wall tiles texture I use in this tutorial is available here:Textures.com – Concrete Plates
The HDRI lighting map is available for free (non-commercial use) from Viz People: Viz People Free HDRI Maps
Here's the link to the youtube tutorial.
At Leon51 we focus on architectural visualization, creating photorealistic rendering, and archviz workflows.
Keywords/Tags:3DS Max V-Ray tutorial, architectural visualization 3DS Max, damaged wall texture tutorial, paving tiles V-Ray material, Mausoleum project tutorial, archviz workflow, photorealistic rendering 3D, Lesson 04




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