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How to model a Candle in 3DS Max & V-Ray | Architectural Visualization | The Mausoleum Lesson 09

  • lisawolf3
  • Sep 2
  • 1 min read
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In this ninth lesson of The Mausoleum architectural visualization series, I demonstrate how to model a candle in 3DS Max. This is an important step before moving on to creating realistic materials and lighting in V-Ray, which I cover in the next tutorial.


I also show some workflow tips for modeling small props accurately while keeping the scene manageable for architectural visualization.


Resources used so far in the series:

Plaster texture: Textures.com

Damaged wall textures: Textures.com

Granite texture: Textures.com

Floor tiles texture: Textures.com


Here's a link to the youtube tutorial.


At Leon51 we create architectural visualization, photorealistic 3D rendering, and advanced V-Ray material workflows and we share our methods to help you achieve professional results in your 3D projects.


Keywords/Tags:

3DS Max candle modeling tutorial, V-Ray prop modeling, Mausoleum project lesson 09, architectural visualization candle, photorealistic 3D props, 3DS Max modeling techniques, archviz workflow, small props modeling V-Ray

 
 
 

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