How to Create Realistic Glass in 3DS Max with V-Ray – Archviz & CGI Tutorial
- lisawolf3
- Aug 17
- 1 min read
Updated: Sep 21

In this tutorial, I cover the fundamentals of creating realistic glass materials in 3DS Max using V-Ray, perfect for architectural visualization (archviz) and CGI projects. While glass can seem simple, getting reflections, refractions, and transparency to look natural requires understanding the basic rules. This tutorial lays the foundation for realistic glass, while future tutorials will explore colored glass, frosted glass, and V-Ray fog effects.
I applied the glass materials to a mix of models I created and assets downloaded from 3Dsky.org:
Key concepts covered:
Rules for creating realistic glass materials in 3DS Max
Using V-Ray to control transparency, reflections, and refractions
Preparing glass for photorealistic archviz and CGI renders
Best practices for applying glass to different 3D models
You can find the video here.
