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How to Create Photorealistic Frosted Glass in 3DS Max with V-Ray – Archviz & CGI Tutorial

  • lisawolf3
  • Aug 17
  • 1 min read

Updated: Sep 23

Architectural Visualisation showing different methods of frosted glass
Architectural Visualisation showing different methods of frosted glass

In this tutorial, I show you how to create photorealistic frosted glass in 3DS Max using V-Ray, ideal for architectural visualization (archviz) and CGI projects. Frosted glass is simple to make: set your material to refractive, adjust the reflection and glossiness, and then lower the refractive glossiness to achieve the frosted effect.


I also reference my previous glass tutorial, which covers the basics of creating coloured and clear glass:How to Create Glass in 3DS Max


This tutorial is part of a series on V-Ray glass materials, which also includes:


  • Using V-Ray fog for volumetric glass effects

  • Creating V-Ray glass for windows, with slightly different settings


Key concepts covered:


  • Creating frosted glass materials in 3DS Max with V-Ray

  • Adjusting reflection and refractive glossiness for realism

  • Preparing glass materials for archviz and CGI scenes

  • Following a workflow for consistent photorealistic glass results


Here is a link to the tutorial.

 
 
 

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