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V-Ray Fog Glass Tutorial | How to Create Coloured Glass in 3DS Max

  • lisawolf3
  • Aug 17
  • 1 min read
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In this tutorial, I show you how to create realistic coloured glass using V-Ray Fog in 3DS Max, perfect for archviz, CGI, and architectural visualization projects.

We’ll cover the four main ways to control V-Ray Fog:


  1. Fog Colour: The darker the colour, the more impact on your glass material.

  2. Bitmap & Procedural Maps: With V-Ray 3.6+, you can insert textures into the fog colour slot for more complex effects.

  3. Fog Multiplier: Increase this to darken your fog and change the material’s look.

  4. Fog Bias: Controls how quickly the glass transitions from light to dark—positive numbers slow it down, negative numbers speed it up.


I provide clear examples of each setting so you can achieve realistic coloured glass materials quickly and easily. This tutorial is ideal for artists looking to enhance their V-Ray glass workflow and improve photorealistic renders in 3DS Max.


Resources Mentioned:



Tags/Keywords:


  • 3DS Max V-Ray glass tutorial

  • V-Ray fog coloured glass

  • Archviz materials 3DS Max

  • CGI glass tutorial

  • Architectural visualization V-Ray

  • Photorealistic 3D glass


Here's a link to the YouTube tutorial.

 
 
 

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