How to Create a Realistic Wood Floor Material in 3DS Max with V-Ray | Archviz Tutorial
- lisawolf3
- Aug 19
- 1 min read
Updated: Aug 25

In this 3DS Max and V-Ray tutorial, I show you how to create a realistic wood floor material for architectural visualization. This workflow is simple but powerful, and it’s one I use often when creating photorealistic interior renders.
Here’s the process I cover step by step:
Loading a diffuse wood texture map into the material.
Setting up reflection and reflection glossiness for realistic surface properties.
Using a bump map to add depth and surface detail.
Adding bitmaps into reflection and glossiness slots for variation.
Adjusting percentage values to achieve the perfect balance of realism.
This method is great for anyone learning 3DS Max materials, V-Ray shaders, and creating photorealistic wood textures for interior design rendering. Whether you’re working on parquet, hardwood, or laminate flooring, the same principles apply.
Here is a link to the tutorial.
Keywords/Tags:
3DS Max wood floor material, V-Ray wood shader tutorial, realistic wood texture 3DS Max, archviz wood flooring, V-Ray materials workflow, 3DS Max V-Ray tutorial, interior rendering wood floor, CGI materials wood




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