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How to Create a Realistic Wood Floor Material in 3DS Max with V-Ray | Archviz Tutorial

  • lisawolf3
  • Aug 19
  • 1 min read

Updated: Aug 25

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In this 3DS Max and V-Ray tutorial, I show you how to create a realistic wood floor material for architectural visualization. This workflow is simple but powerful, and it’s one I use often when creating photorealistic interior renders.


Here’s the process I cover step by step:


  • Loading a diffuse wood texture map into the material.

  • Setting up reflection and reflection glossiness for realistic surface properties.

  • Using a bump map to add depth and surface detail.

  • Adding bitmaps into reflection and glossiness slots for variation.

  • Adjusting percentage values to achieve the perfect balance of realism.


This method is great for anyone learning 3DS Max materials, V-Ray shaders, and creating photorealistic wood textures for interior design rendering. Whether you’re working on parquet, hardwood, or laminate flooring, the same principles apply.


Here is a link to the tutorial.


Keywords/Tags:

3DS Max wood floor material, V-Ray wood shader tutorial, realistic wood texture 3DS Max, archviz wood flooring, V-Ray materials workflow, 3DS Max V-Ray tutorial, interior rendering wood floor, CGI materials wood

 
 
 

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