How to Create a Realistic Mirror Material in 3DS Max with V-Ray | Chrome Shader Tutorial
- lisawolf3
- Aug 25
- 1 min read

In this 3DS Max and V-Ray tutorial, I explain how to create a realistic mirror material for your architectural visualization projects. While making a basic mirror material in V-Ray is simple, getting it to look photorealistic requires some additional adjustments and knowledge of how light interacts with reflective surfaces.
Here’s what I cover step by step:
Setting up a basic mirror material in V-Ray.
Why a standard mirror setup isn’t fully photorealistic.
How to refine reflection and glossiness values for realistic mirror renders.
Understanding how the same workflow applies to chrome materials.
This workflow is perfect for interior rendering where mirrors, glass, and metals need to look correct under realistic lighting conditions. Whether you’re creating a modern bathroom, decorative wall mirrors, or chrome fixtures, the same V-Ray material principles apply.
Here is a link to the tutorial.
Keywords/Tags:3DS Max mirror material, V-Ray mirror shader, realistic chrome 3DS Max, reflective material tutorial, photorealistic mirror render, V-Ray material setup, 3DS Max architectural visualization materials, CGI chrome mirror




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