top of page
Search

How to add realism to your textures in Corona - Randomize UVW Textures | 3DS Max Tutorial | Leon 51

  • lisawolf3
  • Sep 2
  • 1 min read

ree

One of the most common rendering mistakes is when textures look repetitive and unnatural—chairs with identical fabric patterns, walls with the same bricks repeating endlessly, or floors that look like a tiled mess.


In this tutorial, I show you how to randomize UVW textures in Corona Renderer using 3DS Max, so your renders look natural and realistic. With a few adjustments in the Material Editor, you can break up patterns, avoid repetition, and add variation to your materials.


What you’ll learn in this video:


  • How to spot repeating texture issues in renders

  • Randomizing UVW textures in Corona Renderer

  • Using procedural maps and material tricks to add realism

  • Avoiding the “tiling effect” in architectural visualization


This is a must-know technique for anyone working in 3D rendering, architectural visualization, or photorealistic design.


More tutorials and resources: https://www.leon51.org/


Here's a link to the youtube tutorial.


Keywords / Tags:randomize UVW textures, Corona Renderer tutorial, 3DS Max texturing, breaking up tiled textures, architectural visualization tips, realistic 3D materials, how to fix tiling in renders, Corona material editor, 3DS Max rendering tutorial, photorealistic rendering techniques

 
 
 

Comments


bottom of page