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Creating Realistic Floor Tiles in 3DS Max & V-Ray | Architectural Visualization | The Mausoleum – Lesson 06

  • lisawolf3
  • Sep 2
  • 1 min read
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In this sixth lesson of The Mausoleum series, I focus on creating realistic floor tiles in 3DS Max and V-Ray. I walk you through my thought process when developing materials, showing how to build a multi-layered shader for more realism. Using displacement, I add fine details to the edges of the tiles, while also enhancing the texture maps in Photoshop for the best results.


As the scene evolved, I refined and reworked the floor tiles multiple times. In this tutorial, I show you the full development process and the final version I created for the project.


You can download the supporting files and resources here: Damaged wall textures: Textures.com – Concrete Plates

Granite texture: Textures.com – Granite


Please find the link to the YouTube tutorial here.


At Leon51 we specialize in architectural visualization, advanced V-Ray rendering techniques, and photorealistic material creation to help you push your 3D projects to a professional level.


Keywords/Tags:

3DS Max floor tile material tutorial, V-Ray displacement tutorial, multi-layered materials in V-Ray, realistic floor shader 3DS Max, creating tile textures in Photoshop, Mausoleum project lesson 06, architectural visualization workflow, photorealistic floor tiles

 
 
 

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