Creating Photorealistic materials in 3DS Max and Corona | Glossy Coated Materials Explained
- lisawolf3
- Sep 2
- 1 min read

In this tutorial, we explore how to create glossy coated materials in 3DS Max and bring a professional, polished look to your renders. Whether you’re working in Corona Renderer, V-Ray, or another engine, these techniques will help you achieve realistic, shiny surfaces that make your projects stand out.
We’ll cover:
Step-by-step process for building glossy coated materials
How to layer reflections for maximum realism
What the base tail is, why it matters, and how to use it effectively
Practical tips to elevate your material workflow
By the end of this video, you’ll understand how to create high-quality coated shaders that add realism, depth, and visual interest to your 3D renders.
More tutorials and resources: https://www.leon51.org/
Here's a link to the tutorial.
Keywords / Tags:
3DS Max glossy materials, coated materials tutorial, realistic shaders 3DS Max, Corona Renderer materials, V-Ray coated materials, base tail explained, architectural visualization materials, photorealistic rendering tutorial, PBR shaders in 3DS Max, 3D materials workflow
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