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Creating a Granite Material in 3DS Max & V-Ray | Architectural Visualization | The Mausoleum – Lesson 05

  • lisawolf3
  • Sep 2
  • 1 min read
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In this fifth lesson of The Mausoleum series, I focus on creating a granite material for the tombs in 3DS Max and V-Ray. I also demonstrate how to model uneven edges for added realism, and share a quick trick for generating seamless textures that improve material quality in your architectural visualization projects.


You can download the supporting files and resources here


Damaged wall textures: Textures.com – Concrete Plates

Granite texture: Textures.com – Granite


At Leon51 we specialize in architectural visualization, photorealistic 3D rendering, and advanced V-Ray workflows to help you take your scenes to the next level.


The YouTube tutorial is here.


Keywords/Tags:

3DS Max granite material tutorial, V-Ray stone shader, seamless texture tutorial, granite V-Ray 3DS Max, architectural visualization tutorial, Mausoleum project lesson 05, photorealistic rendering 3DS Max, archviz workflow

 
 
 

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