Creating a Granite Material in 3DS Max & V-Ray | Architectural Visualization | The Mausoleum – Lesson 05
- lisawolf3
- Sep 2
- 1 min read

In this fifth lesson of The Mausoleum series, I focus on creating a granite material for the tombs in 3DS Max and V-Ray. I also demonstrate how to model uneven edges for added realism, and share a quick trick for generating seamless textures that improve material quality in your architectural visualization projects.
You can download the supporting files and resources here
Damaged wall textures: Textures.com – Concrete Plates
Granite texture: Textures.com – Granite
HDRI map: Viz People Free HDRI Maps
At Leon51 we specialize in architectural visualization, photorealistic 3D rendering, and advanced V-Ray workflows to help you take your scenes to the next level.
The YouTube tutorial is here.
Keywords/Tags:
3DS Max granite material tutorial, V-Ray stone shader, seamless texture tutorial, granite V-Ray 3DS Max, architectural visualization tutorial, Mausoleum project lesson 05, photorealistic rendering 3DS Max, archviz workflow




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