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Architectural Visualization in 3DS Max and V-Ray – Building Walls | The Mausoleum Lesson 01

  • lisawolf3
  • Aug 29
  • 1 min read
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In this first lesson of The Mausoleum series, I go over the basics of creating walls in 3DS Max for architectural visualization. Instead of working from CAD plans, I’m building them from a photo reference, which changes the approach slightly. Along the way, I cover essential 3DS Max settings you should configure, including setting up units, using snaps effectively, auto crossing, and axis constraints. These fundamentals will keep your modeling workflow accurate and efficient.


This tutorial is ideal if you want to learn 3DS Max for architecture and understand how to model clean, realistic walls as part of a larger scene. At Leon51, I focus on archviz, photorealistic rendering, and practical production workflows to help you achieve professional results in your 3D projects.


Here's a link to the YouTube tutorial.


Keywords/Tags:

architectural visualization 3DS Max, 3DS Max wall modeling tutorial, V-Ray architecture basics, 3DS Max snaps and units, modeling from photo reference, archviz tutorial, The Mausoleum 3D tutorial, V-Ray archviz workflow

 
 
 

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