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3DS Max & V-Ray Tutorial | Understanding Reflection and Reflective Glossiness

  • lisawolf3
  • Aug 19
  • 1 min read

Updated: Aug 25

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In this 3DS Max and V-Ray tutorial, I explain the difference between reflection and reflective glossiness in V-Ray — a topic that often causes confusion for artists. While this tutorial is shown in V-Ray, the principles apply to most render engines used in architectural visualization and CGI.


You’ll learn:


  • What reflection does in V-Ray (controls how much a material reflects, like a mirror).

  • What reflective glossiness does (controls how sharp or blurred the reflection appears).

  • How adjusting these values affects the realism of materials in your renders.

  • Practical tips for creating photorealistic surfaces such as metals, glass, wood, and more.


This tutorial is perfect if you’re learning 3DS Max, V-Ray materials, and photorealistic rendering techniques. Understanding these two settings is essential for archviz workflows and achieving professional-quality CGI.


Here is a link to the tutorial.


Keywords/Tags: 3DS Max V-Ray reflection, reflective glossiness explained, V-Ray material tutorial, 3DS Max archviz rendering, realistic materials V-Ray, V-Ray glass and metals, CGI reflection settings, photorealistic rendering 3DS Max

 
 
 

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