3DS Max & V-Ray Tutorial | Understanding Reflection and Reflective Glossiness
- lisawolf3
- Aug 19
- 1 min read
Updated: Aug 25

In this 3DS Max and V-Ray tutorial, I explain the difference between reflection and reflective glossiness in V-Ray — a topic that often causes confusion for artists. While this tutorial is shown in V-Ray, the principles apply to most render engines used in architectural visualization and CGI.
You’ll learn:
What reflection does in V-Ray (controls how much a material reflects, like a mirror).
What reflective glossiness does (controls how sharp or blurred the reflection appears).
How adjusting these values affects the realism of materials in your renders.
Practical tips for creating photorealistic surfaces such as metals, glass, wood, and more.
This tutorial is perfect if you’re learning 3DS Max, V-Ray materials, and photorealistic rendering techniques. Understanding these two settings is essential for archviz workflows and achieving professional-quality CGI.
Here is a link to the tutorial.
Keywords/Tags: 3DS Max V-Ray reflection, reflective glossiness explained, V-Ray material tutorial, 3DS Max archviz rendering, realistic materials V-Ray, V-Ray glass and metals, CGI reflection settings, photorealistic rendering 3DS Max




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