3DS Max Tutorial – Seamless Non-Tiling Brick Texture Addendum: Bump Mapping
- lisawolf3
- Aug 17
- 1 min read
Updated: Sep 21

In this follow-up tutorial, I show how to apply bump mapping when using Bercon Tile and MultiTexture in 3DS Max with V-Ray, perfect for adding extra depth and realism to your architectural visualization (archviz) and CGI projects.
If you’re not using V-Ray, you can achieve a similar effect by creating Normal Maps and applying your render engine’s method for bump mapping. While VRayNormalMap didn’t give the best results in this workflow, using VRayColor2Bump produces clean and realistic bumps.
This tutorial builds on my previous videos:
Seamless Non-Tiling Brick Textures – learn to create realistic brick surfaces for large walls and facades.
Displacement in 3DS Max – take your brick textures further by adding realistic surface depth.
By combining these techniques, you can create photorealistic brick and tile materials, optimized for both V-Ray renders and large-scale surfaces in archviz projects.
Key concepts covered:
Bump mapping with Bercon Tile and MultiTexture
Using VRayColor2Bump for better results
Applying bump mapping in other render engines using Normal Maps
Enhancing depth and realism for archviz materials
Optimizing bump for V-Ray and large surfaces
Here is the YouTube video:




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