3DS Max Tutorial – How to Use Displacement: Tips and Tricks
- lisawolf3
- Aug 17
- 1 min read
Updated: Sep 21

Learn how to use displacement in 3DS Max to add realistic surface detail to your architectural visualization (archviz) and CGI projects without overloading memory. This tutorial is designed to make displacement mapping simple and approachable, helping artists integrate detailed textures like bricks, tiles, and stone into their scenes efficiently.
Many artists avoid displacement because it can be memory-intensive or cause crashes if used incorrectly. In this tutorial, I go through the basic settings and workflow needed to use displacement safely in V-Ray, showing how to achieve photorealistic surfaces without compromising performance.
Whether you’re enhancing walls, facades, or other large surfaces, these tips and tricks will help you create non-tiling, realistic textures and elevate your archviz renders.
Key concepts covered:
How to set up displacement in 3DS Max
Optimizing V-Ray displacement for performance
Using displacement with brick, tile, and stone textures
Avoiding memory overload and crashes
Tips for realistic photorealistic surfaces in archviz
Here is a link to the YouTube video:




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